Optimizing Xbox Wireless Controller Deadzones for Rocket League
Rocket League uses a 0–1 float deadzone scale, so the same percentage means different physical stick travel than other games. Set the deadzone just high enough to cover your stick's at-rest noise: too low and you get drift shows as slow car rotation at rest; even 0.03 deadzone gaps are noticeable to players. too high and your aim feels spongy.
Xbox sticks drift most often at the outer edge after heavy FPS use; in {game.name} that reads as aim sway during fine tracking rather than a center jitter.
Connection mode matters
Wireless controllers report at the same deadzone values but can add input latency. For the most precise tuning, connect via USB first, verify your stick, then match the settings wirelessly.