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Counter-Strike 2 to Apex Legends Sensitivity Converter

Maintain your exact muscle memory when switching from Counter-Strike 2 to Apex Legends. Calculates exact sensitivity values, 360-degree rotation distance, and hardware eDPI.

360° Sensitivity & Distance Math Engine

Convert mouse & controller sensitivity with 100% 1:1 cm/360° motor memory match.

Counter-Strike 2
Apex Legends
Converted Sensitivity
0.00
360° Turn Distance
0.0 cm / 0.0 inches
360° Rotation Distance Visualizer

Calculated distance for a full 360-degree rotation.

Sensitivity Conversion & Motor Memory Guide

Counter-Strike 2 and Apex Legends mechanics, before you convert

Counter-Strike 2 carries Source's 0.022 yaw, but its arm-length default FOV of 90 and the distance-tagged scopes (AWP, scout) mean a converted sens should always be verified with a 360° flick test before a ranked match.

Apex Legends runs on Source with a yaw of 0.022 and a wide FOV range, and its per-ADS sensitivity multiplier is decoupled from hipfire — converting hipfire only (as this tool does) preserves turn distance, then tune ADS separately for the 1x sight.

The CS2-to-Apex transfer spans two very different genres, which is why distance-based conversion matters most here: Apex's movement tech (slide-jumping, wall-bounces) depends on fast full flicks that a CS2-tuned arm-flick sens actually supports, while its recoil is a patterned curve rather than CS2's spray spread. Convert by distance, then widen your FOV toward Apex's max to match its faster tracking, and expect your crosshair placement habits to need the most work since Apex fights happen at multiple ranges the way CS2 duels rarely do.

The Counter-Strike 2 → Apex Legends yaw ratio

Counter-Strike 2 uses a yaw value of 0.0220 (default FOV 90) while Apex Legends uses 0.0220 (default FOV 90). That is a 1.0x engine-level difference — direct numerical sensitivity numbers are non-transferable. The converter below divides your Counter-Strike 2 value by this ratio (then adjusts for FOV) so your 360-degree turn distance stays identical.

What is cm/360° distance?

It is the physical distance (in centimeters or inches) your hand must move across the mousepad to rotate your in-game camera 360 degrees. Matching cm/360° distance ensures 1:1 muscle memory transfer — this is what the 1.0x multiplier above is designed to preserve.

Counter-Strike 2 vs Apex Legends: which game needs more fine aim?

Counter-Strike 2's default FOV of 90 degrees and Apex Legends's 90 degrees change how the same cm/360° feels: lower FOV magnifies targets, higher FOV widens tracking arcs. After converting, spend 10 minutes in Apex Legends's aim range verifying micro-flicks, because muscle memory transfers by distance, not by pixels on screen.

Why does sensitivity differ between Counter-Strike 2 and Apex Legends?

Different game engines use different Yaw multipliers (the angular degree change per mouse counts or analog stick tick). Counter-Strike 2 at 0.0220 and Apex Legends at 0.0220 do not share a scale, which is why the 1.0x conversion factor exists.

Your Counter-Strike 2 → Apex Legends migration checklist

  1. Enter your current Counter-Strike 2 sensitivity and hardware DPI in the converter above.
  2. Copy the Apex Legends value the engine returns — it applies the 1.0x yaw ratio to preserve your cm/360° distance.
  3. Paste it into Apex Legends's settings and keep your FOV near its default of 90° so the conversion assumption holds.
  4. Warm up in Apex Legends for 10–15 minutes and verify a full 360° flick lands where it did in Counter-Strike 2 before you queue competitively.

True 1:1 transfer: Counter-Strike 2 and Apex Legends share the same 0.0220 yaw multiplier and a 90° default FOV, so the converter returns the same value you started with. Spend your tuning time on Apex Legends-specific aim practice and recoil control instead — your sensitivity does not need to change.